FIELD GUIDE 01

Your first hour in Outposts

In your first hour you build a settlement that can feed a small army, and send that army to a camp other players fight too. The game's chapter guide leads you through ten steps; this guide follows the same route and explains each one.

Choose a name and a kingdom

Start as a guest or sign in with Google. You choose a name first: other players will know you by it beside your kingdom, as in "Aldric of Ironvale". Then choose your allegiance: Ironvale, Greenhold or Sunreach. Your kingdom stays with this settlement, and each kingdom has its own troops.

Build in this order

A new settlement starts from bare ground, and nothing else can be built until the Main Building stands. The chapter guide then asks for five more buildings, one line of reason each:

The Outposts settlement screen at the start: empty building plots inside a palisade and the first-chapter card reading Build your Main Building, step 1 of 10.
A new outpost starts on bare ground. The chapter guide shows the first of ten steps: build the Main Building, which unlocks every other building.
StepBuildWhy
1Main BuildingUnlocks every other building.
2Lumber YardWood for building.
3FarmFood feeds your troops.
4Stone QuarryStone for upgrades.
5Iron MineIron for troops.
6BarracksTrain troops here.

Recruit a 15-troop party

Fifteen troops are enough for a Sapling Nest, the first camp tier. Troops train in the Barracks while you do other things; you can close the tab and come back.

Join a shared Sapling assault

Camps in Outposts are shared: every player attacks the same enemies, and the damage one army does stays for whoever arrives next. Send your party to the nearest Sapling Nest from the Map. If other players are already working on a camp, the Map's Shared assaults list shows it with its condition, how many players have contributed and how long its clock has left. While your party marches, the guide suggests building Storage, a Tavern and Merchants.

The Outposts map with the nearest Sapling Nest highlighted, two tiles from the player's settlement, and the chapter card Join a shared Sapling assault, step 8 of 10.
Step 8 of the chapter: Show me opens the map on the nearest Sapling Nest, two tiles from home. The camps on this map are shared by every player.

Read your first report

Every attack ends in a report. A win reads "All defenders eliminated" and your survivors bring cargo home. If the camp holds, the report shows how many enemies fell and how many are still standing; that damage waits for the next army, yours or another player's.

An Outposts battle report: Sapling Nest victory, 15 Settler Militia sent and 1 lost, all 6 defenders eliminated, and 60 Food and 80 Wood credited to storage.
The first report: 15 Settler Militia took a Sapling Nest for the loss of one, eliminated all six defenders and brought home 60 Food and 80 Wood. The camp is reoccupied shortly afterwards.

Keep your troops fed

Every troop eats. If your army eats more than your fields grow, the game warns you with a countdown: "Food runs out in …". When the store empties, the hungriest troops at home starve until the rest can be fed. The next step in the chapter is to upgrade your Farm, because more troops need more Food. Troops away on an expedition do not starve.

Then grow your Main Building

The last step of the chapter is to grow your Main Building; the game's reason is "Build and train faster." After that, read the logistics guide and shared camps and guilds.

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