THE FIELD JOURNAL · OUTPOSTS
Plan together.
Hold the frontier.
Guides for commanders who plan their marches, feed their armies and work with other players against the camps everyone shares.
FIELD GUIDE 01
Your first hour in Outposts
Start an Outposts settlement from bare ground: the first six buildings, a 15-troop party, your first shared Sapling assault and how to keep your troops fed.
Read the guide ↗FIELD GUIDE 02
Logistics in Outposts: routes, pace, carry and food
How marches work in Outposts: terrain and river crossings, why the slowest troop sets the pace, carry against food upkeep, the plunder allowance and forward camps.
Read the guide ↗FIELD GUIDE 03
Shared camps and guilds: fighting the same enemy
How shared camps work in Outposts: arrival order, the damage clock, the Shared assaults list, how cargo is paid, and how guilds of up to 20 players organise around them.
Read the guide ↗FIELD GUIDE 04
The ten heroes of Outposts: every strength and its cost
All ten Outposts heroes with the strength and the cost each brings to an army, how the free daily Tavern summon works, and how to choose a hero for a march.
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