FIELD GUIDE 04

The ten heroes of Outposts: every strength and its cost

Ten heroes can lead your armies in Outposts. Each changes what an army does, and most of those changes come with a trade-off.

Meeting heroes at the Tavern

Heroes come from one shared pool of ten, open to all three kingdoms. The Tavern gives you one free summon each day, and the free summon resets at 00:00 UTC. If no hero answers, the Tavern reads "No hero answered this time." Each hero you own takes a place in your Tavern. When every place is taken, the daily summon is refused before the draw and the attempt is not used; upgrading the Tavern resumes summoning. Summons stop once all ten heroes are yours.

The Outposts Tavern at level 1: Summon a hero, free today; 1 free each day, resets 00:00 UTC; 0 of 2 hero places; and an upgrade to level 2 that raises capacity from 2 to 3.
The Tavern offers one free summon a day, reset at 00:00 UTC. At level 1 it has two places for heroes, and level 2 adds a third.

Leading an army

Assign a hero at the Tavern, then choose them when you send an army. A hero leads one army at a time, sets out only from your main outpost, and must return before leading another. A hero's effects are fixed when the army sets out.

Every strength and its cost

HeroStrengthCost
Kael Varr, the Ember VanguardAttack +15%; attack marches take 5% less timeDefence −15%; casualties +10%
Dain Corven, the Iron BreacherAttack +10%; faster destruction when besieging a logistics campCarry −15%; marches take 15% longer
Borin Hale, the Grand QuartermasterCarry +30%; food upkeep of the army he leads −15%Attack −10%; marches take 10% longer
Mireya Thorn, the Road HawkIf every troop has speed 13 or more: marches take 20% less time and attack +5%Otherwise marches take 10% longer; carry −20% always
Talia Fen, the Farpath SeekerScouting marches take 25% less time; attack +10% with your own current scout report of the targetAttack −10% without a current report
Oren Vale, the Standard MarshalWith at least three troop types, each at least 15% of the army: attack and defence +8%A single-type army: attack and defence −8%
Garran Holt, the Gate CaptainWhen stationed at your outpost: defence +20%, and enemies take 25% longer to destroy itOn attacks: attack −12% and marches take 10% longer
Ilyra Reed, the HearthguardCasualties −20%; defence +8%Attack −10%; carry −10%; marches take 8% longer
Sera Marr, the Camp StewardBenefits for a logistics camp she is stationed atOn attacks: attack −8%
Nessa Wren, the BeastwardenAgainst camps and dungeons: attack +15% and carry +10%Defence −8%; attack −15% against players and logistics camps
The Outposts hero gallery with all ten heroes listed and Kael Varr, the Ember Vanguard, selected: ATK +15%, DEF −15%, attack travel −5% and losses +10%, with his portrait and story.
Every hero shows the trade in plain numbers. Kael Varr, the Ember Vanguard, adds 15% attack and cuts attack travel time by 5%, at the cost of 15% defence and 10% more losses.

Some of these effects belong to situations the current version does not include, such as defending an outpost against an attack or fighting over a logistics camp. In today's game, choose heroes for what they do on attacks and scouting.

Heroes for moving and carrying

Heroes for fighting

Numbers can change

Balance is still being tuned, so these numbers can change between releases. The logistics guide explains travel time and carry.

← More Outposts guidesPlay in your browser