FIELD GUIDE 02 · STRATEGY
Band composition in Wandering Bands: what to change
At a glance
- Survival
- If a member falls early, investigate one defensive choice
- Damage
- If the band survives but cannot finish, investigate one damage choice
- Equipment
- Read item effects as well as primary stats
- Tradeoff
- Keep the destination fixed; changing several choices hides which one helped
In this guide · 6 sections
To adjust a band composition in Wandering Bands, identify the problem before replacing an adventurer. If someone falls early, investigate protection or support. If the band survives but cannot finish, examine damage. Read skills and equipment effects together, then compare another attempt at the same destination with one change.
Read the band’s actual skills
Read each adventurer’s active and passive skills. Compare those descriptions with the problem you observed, rather than choosing by class name alone. The Tavern lets you inspect recruits before choosing one.

Investigate who falls first
If a member falls early, investigate one defensive choice. Look at how losing that adventurer changes the fight. Check protection and support skills alongside equipment before replacing another member.
Check damage when the band survives
If the band survives but cannot finish, investigate one damage choice. Compare the damage sources you brought with the enemies you met. Keep the destination fixed for the next attempt.
Read effects alongside primary stats
Read an item’s effect as well as its primary stats. Ask which ally benefits, when the effect activates and what you give up by equipping it. The adventurer detail screen brings attributes and skill descriptions together; use those descriptions when comparing equipment.

Compare one change at a time
- Choose a destination you have already attempted and keep it fixed.
- Note your classes, equipment and the result.
- Change one defensive or damage choice to address the problem you observed.
- Run the same destination again before changing a second choice.
Changing several choices at once hides which one helped. A different result can also reflect the encounter; one attempt does not establish a universal build. For a Footman promotion, compare Sergeant and Shield Sergeant skills against the same problem.
What next
Return to the beginner guide for the recruit-and-equip sequence. For a worked equipment example, read Hearthmender’s Crook.
